My Goal:
I am trying to create a 3D model similar to the robot shown in Apple’s Motion Capture example at WWDC 2019, which can be used with ARKit 3.0 motion capture to mimic my motions.
Questions:
- What software did Apple use to create the
robot.usdz
file? - How can I convert formats like
.glb
/.gltf
/.obj
/.dae
to.usdz
using Apple’s Python-based tool while maintaining the scene graph? - How can I edit the scene graph of a
.usdz
file in Xcode and save the changes to the same.usdz
file?